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Advanced squad leader scenarios
Advanced squad leader scenarios










advanced squad leader scenarios

The rice paddies ate up too much time here.

advanced squad leader scenarios

In retrospect, I should have started more towards the left. I chose to start in the rice paddies behind the the Paddy Berm. I deployed about half of the Company A & B into fire teams and relied on the other half for smoke and fire support against Hill 105-S. The 3x 81mm attacks did nothing apart from kicking up dust. Having them come up the flank on Turn 5 should also help Company A & B out as they crossed Level 1 open ground. I expected Company C to had to take the ridge in the 5 MPh’s they had. I picked Group 2 for Company C reinforcements because it had the most bodies. I decided on a VMF-212 starting from Turn 3 because I think at least some Marines would be within 16 hexes of the NK weapons on the ridge. So the intended cover for Companies A & B never materialised.

advanced squad leader scenarios

I decided on a WP barrage for my 100mm OBA and made the fatal mistake of pre-registering a Level 2 hex which I wouldn’t see. The Marines needed to coordinate a few elements to help themselves out: 3 x Turn 1 Prep Fire 81mm attacks, a pre-registered 100mm OBA from Turn 3, a VMF-212 flight that comes either starting Turn 1 or Turn 3, and elements of C company that might show up on Turn 4, 5 or 6 (with each latter turn entering closer down the bottom of the map). The NK sits on Level 5 hills that sees almost anywhere on the map. The Marines had to plough through a rice paddy and then move through open ground to even have a fight. The USMC wins at game end if they control N28, which is right were the Hill 105-S outpost was, together with 2 of the 3 victory locations on the ridge all the way down at the bottom. FT SmR2 Fenton’s Foe After Action Report (AAR) Advanced Squad Leader scenario Victory Conditions












Advanced squad leader scenarios